I currently serve as Associate Character Director at Full Circle (EA), contributing to Skate. Previously, I supported multiple EA titles as a Character Artist, delivering production-ready characters and collaborating cross-functionally throughout the pipeline. Earlier in my career, I worked at Disney creating sculpted and 3D-printed figurines and collectibles for Disney Parks. I hold a B.S. in Game Art from Full Sail University (2019).
Contributed to Skate by advancing and formalizing character production workflows that continue to support ongoing development. Led asset creation across apparel, accessories, and hair, and transitioned into a leadership role focused on scope planning, team guidance, and seasonal content execution while maintaining hands on contributions.
Contributed to five Madden titles as a Character Artist, specializing in player likeness and hair. Led the launch of the strand-based hair pipeline across EA Sports titles, refining workflows, training internal and external artists, and maintaining quality standards.
Character Artist Intern at Disney, contributing to sculpting, production preparation, and 3D printing workflows for large scale manufacturing of ornaments and collectible figurines for Disney Parks.