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Tesha Bachman
Tesha Bachman
Associate Character Director at Full Circle EA
Atlanta, United States

Summary

I currently serve as Associate Character Director at Full Circle (EA), contributing to Skate. Previously, I supported multiple EA titles as a Character Artist, delivering production-ready characters and collaborating cross-functionally throughout the pipeline. Earlier in my career, I worked at Disney creating sculpted and 3D-printed figurines and collectibles for Disney Parks. I hold a B.S. in Game Art from Full Sail University (2019).

Skills

XGenCharacter ModelingAnatomyDigital SculptingPBR TexturingTexture BakingEnvironment ModelingProp Modeling3D PrintingVFX

Software proficiency

ZBrush
ZBrush
Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
Frostbite Engine
Frostbite Engine
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Photoshop
Photoshop
Illustrator
Illustrator
Keyshot
Keyshot
Jira
Jira
miro
miro
shotgrid
shotgrid

Productions

    • Video Game
      Skate.
    • Year
      2025
    • Role
      Associate Character Director
    • Company
      Full Circle EA
    • Video Game
      Dragon Age: The Veilguard
    • Year
      2024
    • Role
      Character Artist II
    • Company
      BioWare EA
    • Video Game
      EA SPORTS PGA TOUR Road to the Masters
    • Year
      2023
    • Role
      Character Artist II
    • Company
      Electronic Arts Tiburon
    • Video Game
      Madden 24
    • Year
      2023
    • Role
      Character Artist II
    • Company
      Electronic Arts Tiburon
    • Video Game
      Madden 23
    • Year
      2022
    • Role
      Character Artist II
    • Company
      Electronic Arts Tiburon
    • Video Game
      Madden 22
    • Year
      2021
    • Role
      Character Artist I
    • Company
      Electronic Arts Tiburon
    • Video Game
      Madden 21
    • Year
      2020
    • Role
      Character Artist
    • Company
      Electronic Arts Tiburon
    • Video Game
      Madden 20
    • Year
      2019
    • Role
      Character Artist
    • Company
      Electronic Arts Tiburon

Experience

  • Character Artist II - Associate Character Director at Full Circle EA
    Remote, US
    December 2022 - Present

    Contributed to Skate by advancing and formalizing character production workflows that continue to support ongoing development. Led asset creation across apparel, accessories, and hair, and transitioned into a leadership role focused on scope planning, team guidance, and seasonal content execution while maintaining hands on contributions.

  • Character Artist - Character Artist II at EA Tiburon
    Orlando
    February 2019 - December 2022

    Contributed to five Madden titles as a Character Artist, specializing in player likeness and hair. Led the launch of the strand-based hair pipeline across EA Sports titles, refining workflows, training internal and external artists, and maintaining quality standards.

  • Character Artist at Disney
    Kissimmee
    February 2018 - February 2019

    Character Artist Intern at Disney, contributing to sculpting, production preparation, and 3D printing workflows for large scale manufacturing of ornaments and collectible figurines for Disney Parks.